The Great Indoors
Jack has led a thrilling "outdoorsy" life exploring the edges of the earth while chronicling his adventures for Outdoor Limits. But his globe-trotting days end when the magazine's charismatic founder and outdoor legend, Roland, announces the publication's move to web-only and assigns Jack to supervise their online team of "journalists." Jack's eager 20-something colleagues include Clark, a tech nerd who knows everything about surviving on Mars and a zombie apocalypse; Emma, their social media expert who views Jack as the human version of dial-up; and Mason, a hipster-lumberjack who hasn't spent any actual time outside. Jack reports to Roland's daughter, Brooke, an ex-flame who caters to the sensitive staffers by giving them all trophies just for working hard. Jack's best friend, Eddie, runs the local dive bar that's popular with the younger set and helps Jack "decode" his co-workers. Jack is baffled by the world of click-bait and listicles, but if he's patient, he may be able to show these kids that the outside world is much more than something on a screen…if he doesn't beat them with their selfie-sticks first.